As the game progresses, Construction minions may also be trained to specialize in one of three color-coded fields: military (orange), scientific (blue), or social (purple). Minions are all initially recruited as Construction minions which are the only type that can create rooms in the lair. The Evil Genius and henchmen may be directly controlled by the player while minions are managed through the use of orders (such as: create room, buy/build item, move item, or even attack or weaken target). The player’s forces include their Evil Genius, unique henchmen, and various minions. The player’s forces include their Evil Genius, unique henchmen, and various minions As the player acquires “Notoriety”, they will attract the attention of “Super Agents”, one from each of the five alliances these agents combine two of the aforementioned roles, require special objectives to be met to permanently defeat, and are able to kill Henchmen over time by depleting their pool of lives. Agents, appearing singularly or in groups, are divided according to their roles: Investigators, who will try to uncover evidence of illegal operations, thus increasing “Heat” Saboteurs, whose goal is to destroy parts of the base Thieves, who will attempt to steal back stolen items and cash and Soldiers, who will assault minions, Henchmen and the Evil Genius him/herself. Of the alliance that controls it, triggering a proportionate response: those alliances with the highest levels of heat will send their most skilled forces. Any Act of Infamy carried out within a region, and even the mere presence of minions (but especially if they are siphoning money back to the lair) will increase the level of notice, or “Heat”. A.N.V.I.L controls China, North Korea, Indochina and Polynesia. H.A.M.M.E.R controls the Soviet Union along with The Eastern Bloc. S.M.A.S.H control Northern Africa (including the Middle East), South America and Antarctica. P.A.T.R.I.O.T controls North and Central America and the “Pacific Allies”-Japan, Taiwan and South Korea. S.A.B.R.E controls Capitalist Europe, Australasia, the Indian Subcontinent and Southern Africa. The lair must be defended from the “forces of justice”: five government counter-terrorist agencies under whose control the world is split. The lair must be defended from the “forces of justice” Corridors connect the rooms within the lair and can also contain traps. the Power Plant room contains objects that generate power and allow the lair to function). objects in the Mess Hall restore endurance) or to provide a function (e.g. The lair comprises various rooms, each of which contains objects for use by minions, either for the replenishment of certain “stats” (e.g. During the course of the game the player relocates to a larger, tropical island, the extinct volcano at the centre of which is used as the foundation for a rocket silo. The first lair is constructed within the base of a mountain on a desert island. This figure is selected at the beginning of the game from one of three choices-Maximilan, Alexis or Shen Yu-and acts as the player’s avatar if killed, the game ends. Evil Genius consists of a single game mode wherein the ultimate goal is to build a doomsday device and force the capitulation of the world to the player’s “Evil Genius”. The game is set in a non-specific time period, with the use of historic regions (the Eastern Bloc) and events (the Cuban Missile Crisis) suggestive of the 1960s and 70s, albeit in an alternate timeline furthermore, the styling of the game is reminiscent of the 1960s Atomic Age designs. Gameplay is split between managing a lair, together with the “minions” that populate it, and the “World Domination screen”. GameplayĮvil Genius contains a mixture of real-time strategy and simulation elements, and is described by Rebellion Developments as a “real-time mad scientist lair management strategic simulation”. Most closely resembling Dungeon Keeper, the gameplay puts players in charge of a villainous force attempting to achieve global domination whilst fending off the forces of justice to this end the gameplay is split between management of a base and the completion of “acts of infamy” in the rest of the world. The game is inspired by the spy thriller genre (notably the James Bond film series), and is set in an alternative 1960s–70s era. Recruit dastardly henchmen to patrol your base, take out your enemies, and undertake outrageous missions to increase your power and notoriety. Manage your minions as you train them in treacherous trades such as experimental research programs, heavy weapons usage, and international sabotage.
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